Combos are boosts which give certain parameters (Attack, Defense, or HP) a boost if a party of monsters shares a similar quality. Only full parties with five different monsters will have combos. Partial parties or parties with a repeating monster will NOT receive combos. Normal Versions and + Versions of monsters count as different, meaning a party can have the A Version and A+ Version and still receive combos.
Below is a list of the combos found in Dark Summoner:
Name | ATK+ | DEF+ | HP+ | Condition |
---|---|---|---|---|
Rarity Combo | 10% | 10% | --- | Form a party using monsters of the same rank. Evolved (+) monsters are a different rank than unevolved. EX: Only B or B+ but not a mix. |
Impulse Combo | 10% | 10% | --- | Form a party using only Impulse type monsters. |
Covert Combo | 10% | 10% | --- | Form a party using only Convert type monsters. |
Psycho Combo | 10% | 10% | --- | Form a party using only Psycho type monsters. |
Winged Combo | 15% | --- | --- | Form a party using only monsters with Wings. (See Illustrations) |
Species Combo* | 15% | 15% | --- | Form a party using only one species of monsters. (IE "Brute" or "Demon") |
BP Combo | 5% | 5% | --- | Form a party using five monsters with the same BP. |
Level Combo | 5% | --- | --- | Form a party using five monsters of the same level. |
Legendary Combo | --- | --- | 10% | Form a party using five Dark Lords (Raid Bosses) |
Skill Combo | --- | 10% | --- | Form a party in which all monsters have the same skill |
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